![]() We can then load the image from the path into a Texture2D and apply it to the RawImage component in the HandleMediaPickCallback method. The callback then will be called which will have the path to the selected image. ![]() The PickImage method will launch the Native Gallery method that will open the Media picker. Once you’ve downloaded that, open it with unity and import it. We’ll use this to select and load the image. You can grab it here.īasically, it is a cross-platform Android and iOS API that will open the native Media Dialog picker. Fotor is a free online photo editor and provides many free photo frames, like file edge, picture frames, retro photo frames, simple photo borders, lace frames. Since to enable and disable plane detection, we need the reference to the AR Plane Manager class that we’ll then assign from the ARSessionOrigin gameobject to the Cubemanager component in the Inspector.įor picking an image we’ll use this awesome plugin called Native Gallery which is open source. The TogglePlaneDetection method will disable plane detection and call it after we create the frame and enable it after deleting the frame. Public void DeleteCube(GameObject cubeObject) Private void TogglePlaneDetection(bool state)įoreach (var plane in ackables) InstantiatedFrameObject.GetComponentInChildren().texture = image Texture2D image = NativeGallery.LoadImageAtPath(path) Private void HandleMediaPickCallback(string path) NativeGallery.GetImageFromGallery(HandleMediaPickCallback, "Pick Image for the AR Frame") InstantiatedFrameObject = Instantiate(cubePrefab, position, Quaternion.identity) Private void CreateCube(Vector3 position) If (Physics.Raycast(ray, out RaycastHit hit)) If (arRaycastManager.Raycast(touch.position, arRaycastHits)) Private GameObject instantiatedFrameObject Public ARRaycastManager arRaycastManager To detect these touches using raycasting as we did in the cubes on planes tutorial we’ll need a collider on the RawImage. Once the frame has been created, we can tap on the frame to open the Image picker dialog. Artificial Intelligence engine automatically extracts the theme colors from your photo and lets you choose the best colors. Fully customizable frame with solid or gradient border, border thickness, inset, border steps with variable thickness and spacing. Since we’ll be using these colliders to detect touches on the frame. PhotoFrame is the sleekest app to create beautiful frames for your profile photos. This RawImage should also have a collider -> Box collider. You can find the proper size for a 16:9 frame in the prefab in the source code. Change the canvas to World space in the canvas component in the inspector and resize it accordingly. Unity will also create a Canvas as its parent. For this create a new raw image -> right-click in the Hierarchy -> UI -> Raw Image. The frame should have a Raw Image attached to which we’ll apply the image from the gallery. You can use this directly, make your own or import a custom 3d model. For this project, I made a quick white frame using some cubes. Just make sure that the 3d model has colliders attached in unity. You can ideally use any frame you’d like.
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